--[[---------------------------------------------------------------------------
DarkRP config settings
---------------------------------------------------------------------------
This is the settings file of DarkRP. Every DarkRP setting is listed here.
Warning:
If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
You need not worry about updating this file. If a new setting is added you can manually add them to this file.
---------------------------------------------------------------------------]]
--[[
Toggle settings
Set to true or false
]]
-- voice3D - Enable/disable 3DVoice is enabled
GM.Config.voice3D = true
-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons
GM.Config.AdminsCopWeapons = true
-- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false
GM.Config.adminBypassJobRestrictions = true
-- allow people getting their own custom jobs
GM.Config.allowjobswitch = true
-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
GM.Config.allowrpnames = true
-- allowsprays - Enable/disable the use of sprays on the server.
GM.Config.allowsprays = true
-- allowvehicleowning - Enable/disable whether people can own vehicles.
GM.Config.allowvehicleowning = true
-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
GM.Config.allowvnocollide = false
-- alltalk - Enable for global chat, disable for local chat.
GM.Config.alltalk = false
-- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
GM.Config.autovehiclelock = false
-- babygod - people spawn godded (prevent spawn killing)
GM.Config.babygod = true
-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e
GM.Config.canforcedooropen = true
-- chatsounds - sounds are played when some things are said in chat
GM.Config.chatsounds = true
-- chiefjailpos - Allow the Chief to set the jail positions.
GM.Config.chiefjailpos = true
-- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
GM.Config.cit_propertytax = false
-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props
GM.Config.copscanunfreeze = true
-- copscanunweld - Enable/disable the ability of cops to unweld other people's props
GM.Config.copscanunweld = false
-- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
GM.Config.cpcanarrestcp = true
-- currencyLeft - The position of the currency symbol. true for left, false for right.
GM.Config.currencyLeft = true
-- customjobs - Enable/disable the /job command (personalized job names).
GM.Config.customjobs = true
-- customspawns - Enable/disable whether custom spawns should be used.
GM.Config.customspawns = true
-- deathblack - Whether or not a player sees black on death.
GM.Config.deathblack = false
-- showdeaths - Display kill information in the upper right corner of everyone's screen.
GM.Config.showdeaths = true
-- deadtalk - Enable/disable whether people talk and use commands while dead
GM.Config.deadtalk = true
-- deadvoice - Enable/disable whether people talk through the microphone while dead
GM.Config.deadvoice = false
-- deathpov - Enable/disable whether people see their death in first person view
GM.Config.deathpov = false
-- decalcleaner - Enable/Disable clearing ever players decals.
GM.Config.decalcleaner = false
-- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
GM.Config.disallowClientsideScripts = true
-- doorwarrants - Enable/disable Warrant requirement to enter property.
GM.Config.doorwarrants = true
-- dropmoneyondeath - Enable/disable whether people drop money on death.
GM.Config.dropmoneyondeath = true
-- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
GM.Config.droppocketarrest = false
-- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
GM.Config.droppocketdeath = false
-- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
GM.Config.dropweapondeath = true
-- Whether players can drop the weapons they spawn with
GM.Config.dropspawnedweapons = false
-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
GM.Config.dynamicvoice = true
-- earthquakes - Enable/disable earthquakes.
GM.Config.earthquakes = false
-- enablebuypistol - Turn /buy on of off.
GM.Config.enablebuypistol = true
-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
GM.Config.enforceplayermodel = true
-- globalshow - Whether or not to display player info above players' heads in-game.
GM.Config.globalshow = false
-- ironshoot - Enable/disable whether people need iron sights to shoot.
GM.Config.ironshoot = true
-- showjob - Whether or not to display a player's job above their head in-game.
GM.Config.showjob = false
-- letters - Enable/disable letter writing / typing.
GM.Config.letters = true
-- license - Enable/disable People need a license to be able to pick up guns
GM.Config.license = false
-- lockpickfading - Enable/disable the lockpicking of fading doors
GM.Config.lockpickfading = true
-- logging - Enable/disable logging everything that happens.
GM.Config.logging = true
-- lottery - Enable/disable creating lotteries for mayors
GM.Config.lottery = true
-- showname - Whether or not to display a player's name above their head in-game.
GM.Config.showname = false
-- showname - Whether or not to display a player's health above their head in-game.
GM.Config.showhealth = false
-- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
GM.Config.needwantedforarrest = false
-- noguns - Enabling this feature bans Guns and Gun Dealers.
GM.Config.noguns = false
-- norespawn - Enable/Disable that people don't have to respawn when they change job.
GM.Config.norespawn = false
-- npcarrest - Enable/disable arresting npc's
GM.Config.npcarrest = true
-- ooc - Whether or not OOC tags are enabled.
GM.Config.ooc = true
-- propertytax - Enable/disable property tax.
GM.Config.propertytax = false
-- proppaying - Whether or not players should pay for spawning props.
GM.Config.proppaying = false
-- propspawning - Enable/disable props spawning. Applies to admins too.
GM.Config.propspawning = true
-- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
GM.Config.removeclassitems = true
-- respawninjail - Enable/disable whether people can respawn in jail when they die
GM.Config.respawninjail = true
-- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
GM.Config.restrictallteams = false
-- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
GM.Config.restrictbuypistol = false
-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped
GM.Config.restrictdrop = false
-- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs
GM.Config.revokeLicenseOnJobChange = true
-- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes
GM.Config.shouldResetLaws = false
-- strictsuicide - Whether or not players should spawn where they suicided
GM.Config.strictsuicide = false
-- telefromjail - Enable/disable teleporting from jail.
GM.Config.telefromjail = true
-- teletojail - Enable/disable teleporting to jail.
GM.Config.teletojail = true
-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
GM.Config.unlockdoorsonstart = false
-- voiceradius - Enable/disable local voice chat.
GM.Config.voiceradius = true
-- tax - Whether players pay taxes on their wallets.
GM.Config.wallettax = false
-- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
GM.Config.wantedsuicide = false
-- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
GM.Config.realisticfalldamage = true
-- printeroverheat - Can the default money printer overheat on its own?
GM.Config.printeroverheat = true
-- weaponCheckerHideDefault - Hide default weapons when checking weapons
GM.Config.weaponCheckerHideDefault = true
-- weaponCheckerHideNoLicense - Hide weapons that do not require a license
GM.Config.weaponCheckerHideNoLicense = false
--[[
Value settings
]]
-- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminnpcs = 2
-- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminsents = 2
-- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminvehicles = 1
-- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
GM.Config.adminweapons = 0
-- arrestspeed - Sets the max arrest speed.
GM.Config.arrestspeed = 120
-- babygodtime - How long the babygod lasts
GM.Config.babygodtime = 5
-- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
-- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
GM.Config.chatsoundsdelay = 5
-- deathfee - the amount of money someone drops when dead.
GM.Config.deathfee = 99999999999999
-- decaltimer - Sets the time to clear clientside decals. (seconds)
GM.Config.decaltimer = 120
-- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
GM.Config.demotetime = 120
-- doorcost - Sets the cost of a door.
GM.Config.doorcost = 30
-- entremovedelay - how long to wait before removing a bought entity after disconnect.
GM.Config.entremovedelay = 0
-- gunlabweapon - The weapon that the gunlab spawns
GM.Config.gunlabweapon = "weapon_357"
-- jailtimer - Sets the jailtimer. (in seconds)
GM.Config.jailtimer = 180
-- maxdoors - Sets the max amount of doors one can own.
GM.Config.maxdoors = 10
-- maxdrugs - Sets max drugs.
GM.Config.maxdrugs = 2
-- maxfoods - Sets the max food cartons per Microwave owner.
GM.Config.maxfoods = 2
-- maxlawboards - The maximum number of law boards the mayor can place.
GM.Config.maxlawboards = 2
-- maxletters - Sets max letters.
GM.Config.maxletters = 10
-- maxlotterycost - Maximum payment the mayor can set to join a lottery.
GM.Config.maxlotterycost = 250
-- maxvehicles - Sets how many vehicles one can buy.
GM.Config.maxvehicles = 5
-- microwavefoodcost - Sets the sale price of Microwave Food.
GM.Config.microwavefoodcost = 30
-- minlotterycost - Minimum payment the mayor can set to join a lottery.
GM.Config.minlotterycost = 30
-- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable
GM.Config.moneyRemoveTime = 600
-- mprintamount - Value of the money printed by the money printer.
GM.Config.mprintamount = 250
-- normalsalary - Sets the starting salary for newly joined players.
GM.Config.normalsalary = 45
-- npckillpay - Sets the money given for each NPC kill.
GM.Config.npckillpay = 10
-- paydelay - Sets how long it takes before people get salary
GM.Config.paydelay = 160
-- pocketitems - Sets the amount of objects the pocket can carry
GM.Config.pocketitems = 10
-- pricecap - The maximum price of items (using /price)
GM.Config.pricecap = 500
-- pricemin - The minimum price of items (using /price)
GM.Config.pricemin = 50
-- propcost - How much prop spawning should cost. (prop paying must be enabled for this to have an effect)
GM.Config.propcost = 10
-- quakechance - Chance of an earthquake happening.
GM.Config.quakechance = 4000
-- respawntime - Minimum amount of seconds a player has to wait before respawning.
GM.Config.respawntime = 1
-- changejobtime - Minimum amount of seconds a player has to wait before changing job.
GM.Config.changejobtime = 60
-- runspeed - Sets the max running speed.
GM.Config.runspeed = 240
-- runspeed - Sets the max running speed for CP teams
GM.Config.runspeedcp = 255
-- searchtime - Number of seconds for which a search warrant is valid.
GM.Config.searchtime = 30
-- ShipmentSpawnTime - Antispam time between spawning shipments.
GM.Config.ShipmentSpamTime = 3
-- shipmenttime - The number of seconds it takes for a shipment to spawn.
GM.Config.shipmentspawntime = 10
-- startinghealth - the health when you spawn.
GM.Config.startinghealth = 100
-- startingmoney - your wallet when you join for the first time.
GM.Config.startingmoney = 500
-- vehiclecost - Sets the cost of a vehicle (To own it).
GM.Config.vehiclecost = 40
-- wallettaxmax - Maximum percentage of tax to be paid.
GM.Config.wallettaxmax = 5
-- wallettaxmin - Minimum percentage of tax to be paid.
GM.Config.wallettaxmin = 1
-- wallettaxtime - Time in seconds between taxing players. Requires server restart.
GM.Config.wallettaxtime = 600
-- wantedtime - Number of seconds for which a player is wanted for.
GM.Config.wantedtime = 180
-- walkspeed - Sets the max walking speed.
GM.Config.walkspeed = 160
-- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
GM.Config.falldamagedamper = 15
-- falldamageamount - The base damage taken from falling for static fall damage. Default is 10
GM.Config.falldamageamount = 10
-- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely. Minimum 3. Default 22
GM.Config.printeroverheatchance = 22
--[[---------------------------------------------------------------------------
Other settings
---------------------------------------------------------------------------]]
-- The classname of money packets. Use this to create your own money entity!
-- Note: the money packet must support the "Setamount" method (or the amount DTVar)
GM.Config.MoneyClass = "spawned_money"
-- In case you do wish to keep the default money, but change the model, this option is the way to go:
GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
-- The skin DarkRP uses. Set to "default" to use the GMod default derma theme
GM.Config.DarkRPSkin = "DarkRP"
GM.Config.currency = "$"
GM.Config.chatCommandPrefix = "/"
GM.Config.F1MenuHelpPage = ""
GM.Config.F1MenuHelpPageTitle = "Wiki page"
-- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
GM.Config.DefaultPlayerGroups = {
["STEAM_0:0:50480692"] = "fondateur",
["STEAM_0:0:11111111"] = "admin",
}
-- Custom modules in this addon that are disabled.
GM.Config.DisabledCustomModules = {
["hudreplacement"] = false,
["extraf4tab"] = false,
}
-- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped
GM.Config.DisallowDrop = {
["arrest_stick"] = true,
["door_ram"] = true,
["gmod_camera"] = true,
["gmod_tool"] = true,
["keys"] = true,
["lockpick"] = true,
["med_kit"] = true,
["pocket"] = true,
["stunstick"] = true,
["unarrest_stick"] = true,
["weapon_keypadchecker"] = true,
["weapon_physcannon"] = true,
["weapon_physgun"] = true,
["weaponchecker"] = true
}
-- The list of weapons people spawn with
GM.Config.DefaultWeapons = {
"key",
"weapon_physcannon",
"gmod_camera",
"gmod_tool",
"pocket",
"weapon_physgun"
}
-- Override categories
-- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles
-- Use this only to override the categories of _default_ things.
-- This will NOT work for your own custom stuff.
-- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
GM.Config.CategoryOverride = {
jobs = {
["Citizen"] = "Citizens",
["Hobo"] = "Citizens",
["Gun Dealer"] = "Citizens",
["Medic"] = "Citizens",
["Civil Protection"] = "Civil Protection",
["Gangster"] = "Gangsters",
["Mob boss"] = "Gangsters",
["Civil Protection Chief"] = "Civil Protection",
["Mayor"] = "Civil Protection"
},
entities = {
["Drug lab"] = "Other",
["Money printer"] = "Other",
["Gun lab"] = "Other"
},
shipments = {
["AK47"] = "Rifles",
["MP5"] = "Rifles",
["M4"] = "Rifles",
["Mac 10"] = "Other",
["Pump shotgun"] = "Shotguns",
["Sniper rifle"] = "Snipers"
},
weapons = {
["Desert eagle"] = "Pistols",
["Fiveseven"] = "Pistols",
["Glock"] = "Pistols",
["P228"] = "Pistols"
},
vehicles = {}, -- There are no default vehicles
ammo = {
["Pistol ammo"] = "Other",
["Shotgun ammo"] = "Other",
["Rifle ammo"] = "Other"
},
}
-- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminCopWeapons
GM.Config.AdminWeapons = {
"weapon_keypadchecker"
}
-- These are the default laws, they're unchangeable in-game.
GM.Config.DefaultLaws = {
}
GM.Config.PocketBlacklist = {
["fadmin_jail"] = true,
["meteor"] = true,
["door"] = true,
["func_"] = true,
["player"] = true,
["beam"] = true,
["worldspawn"] = true,
["env_"] = true,
["path_"] = true,
["prop_physics"] = true,
["money_printer"] = true,
["gunlab"] = true,
["prop_dynamic"] = true,
}
-- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
-- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense
-- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
-- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua)
-- The format of this config is similar to GM.Config.DisallowDrop
GM.Config.noStripWeapons = {
}
-- The entities listed here will not be removed when a player changes their job.
-- This only applies when removeclassitems is set to true
-- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity
GM.Config.preventClassItemRemoval = {
["gunlab"] = false,
["microwave"] = false,
["spawned_shipment"] = false,
}
-- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
GM.Config.allowedProperties = {
remover = true,
ignite = false,
extinguish = true,
keepupright = true,
gravity = true,
collision = true,
skin = true,
bodygroups = true,
}
--[[---------------------------------------------------------------------------
F4 menu
---------------------------------------------------------------------------]]
-- hide the items that you can't buy and the jobs you can't get (instead of graying them out)
-- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason
GM.Config.hideNonBuyable = false
-- Hide only the items that you have the wrong job for (or for which the customCheck says no)
-- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy
-- but you won't see gundealer shipments when you have the citizen job
GM.Config.hideTeamUnbuyable = true
--[[---------------------------------------------------------------------------
AFK module
---------------------------------------------------------------------------]]
-- The time of inactivity before being demoted
GM.Config.afkdemotetime = 600
-- Prevent people from spamming AFK
GM.Config.AFKDelay = 300
--[[---------------------------------------------------------------------------
Hitmenu module
---------------------------------------------------------------------------]]
-- The minimum price for a hit
GM.Config.minHitPrice = 2000
-- The maximum price for a hit
GM.Config.maxHitPrice = 50000
-- The minimum distance between a hitman and his customer when they make the deal
GM.Config.minHitDistance = 150
-- The text that tells the player he can press use on the hitman to request a hit
GM.Config.hudText = "Demander moi un contrat en appuyant sur E"
-- The text above a hitman when he's got a hit
GM.Config.hitmanText = "Contrat Accepté!"
-- The cooldown time for a hit target (so they aren't spam killed)
GM.Config.hitTargetCooldown = 120
-- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted)
GM.Config.hitCustomerCooldown = 240
--[[---------------------------------------------------------------------------
Hungermod module
---------------------------------------------------------------------------]]
-- hungerspeed <Amount> - Set the rate at which players will become hungry (2 is the default)
GM.Config.hungerspeed = 1
-- starverate <Amount> - How much health that is taken away every second the player is starving (3 is the default)
GM.Config.starverate = 1