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zAuctionHouse
a simple and easy-to-use sales Auction House plugin
a simple and easy-to-use sales Auction House plugin
Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒
Téléchargement du plugin
⚒ Features ⚒
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒
Téléchargement du plugin
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- SQLite storage
- Edit messages, fr and en
- Items blacklist
- Listing expire and buy item
- Purchase and remove confirmation
- PlayerPoint https://dev.bukkit.org/projects/playerpoints
- Remove player item (if you are an admin)
⚒ Vous avez besoin de Vault ⚒
Config.YML ci-dessous
Config.YML ci-dessous
YAML:
lang: EN
permission:
use: zAuctionHouse.use
sell: zAuctionHouse.sell
log: true
#Log qui seront dans la console
discord:
use: false
channelID: "5645646464"
botToken: "placeyoubottoken"
botPlay: "zAuctionHouse V%version%"
messages:
#Pour les messages vous allez pouvoir mettre:
# %player% pour récupérer le joueur
# %amount% pour récupérer le nombre d'item mis en vente
# %item% pour récupérer le nom de l'item mis en vente
# %price% pour récupérer le prix de l'item mis en vente
# %name% pour récupérer le nom de l'item mis en vente
# %enchant% pour récupérer l'enchantement de l'item mis en vente
tile: "none"
#Mettre "none" pour ne pas mettre de tile
fields:
1:
tile: "Sale"
message: "Player **%player%** just added x%amount% %item% for **%price%**$"
inline: false
2:
tile: "Enchantment"
message: "Item enchantment: **%enchant%**"
inline: false
displayEnchantisNull: false
footer: "zAuctionHouse"
#Mettre "none" pour ne pas mettre de footer
items:
currency: "$"
maxSell:
5: zAuctionHouse.maxsell.5
10: zAuctionHouse.maxsell.10
300: zAuctionHouse.maxsell.15
minPrice: 5
maxPrice: 1000000
expireTime: 24
#En heures
bannedItems:
- "BEDROCK"
sellInGamemonde: true
taxe: 0.0
#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par
#le pourcentage que vous avez mis.
#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$
#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by
#the percentage you put in.
#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90
gui:
mainMenu:
name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"
previousPage:
name: "&6» &ePrevious"
item: ARROW
nextPage:
name: "&6» &eNext"
item: ARROW
information:
name: "&6» &eInformations"
item: BOOK
lore:
- "&6» &eItems&7: &6%item%"
- "&6» &eHow to sell&7: &6/ah sell <price>"
expireButton:
name: "&6» &eExpired Items"
item: BOOK
lore:
- "&6» &eYou have &6%item% &eitems expired"
buyingButton:
name: "&6» &eBuying Items"
item: BOOK
lore:
- "&6» &eYou have &6%item% &eitems bought"
item:
lore:
- "&7&m------------------------------"
- ""
- "&6» &eSeller&7: &6%seller%"
- "&6» &ePrice&7: &6%price%"
- "&6» &eId&7: &6%id%"
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to buy"
- ""
- "&7&m------------------------------"
lorePlayer:
- "&7&m------------------------------"
- ""
- "&6» &eSeller&7: &6%seller%"
- "&6» &ePrice&7: &6%price%"
- "&6» &eId&7: &6%id%"
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to recover"
- ""
- "&7&m------------------------------"
expireMenu:
name: "&6» &eExpire Items"
back:
name: "&cBack"
item: NETHER_STAR
item:
lore:
- "&7&m------------------------------"
- ""
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to recover"
- ""
- "&7&m------------------------------"
buyMenu:
name: "&6» &eBuying Items"
item:
lore:
- "&7&m------------------------------"
- ""
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to recover"
- ""
- "&7&m------------------------------"
buy: "&aBuy"
remove: "&aRemove"
back: "&cRetour"
guiRemove: "§6» §aRemove"
guiBuy: "§6» §aBuy"
category:
use: true
name: "&6» &eCategories"
mainButton:
name: "&6» &eChoose a category"
item: BOOK
lore:
- "&6» &eChoose a category !"
blocks:
name: "&6» &eCategory&7: &6Blocks"
menuName: "Blocks"
item: DIRT
lore:
- "&6» &eClick to open this category"
weapons:
name: "&6» &eCategory&7: &6Weapons"
menuName: "Weapons"
item: DIAMOND_SWORD
lore:
- "&6» &eClick to open this category"
tools:
name: "&6» &eCategory&7: &6Tools"
menuName: "Tools"
item: IRON_PICKAXE
lore:
- "&6» &eClick to open this category"
miscellaneous:
name: "&6» &eCategory&7: &6Miscellaneous"
menuName: "Misc"
item: BOOK
lore:
- "&6» &eClick to open this category"
potions:
name: "&6» &eCategory&7: &6Potions"
menuName: "Potions"
item: POTION
lore:
- "&6» &eClick to open this category"
mainMenu:
name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"
commandSyntaxe:
sell: "/hdv sell <price>[P] [<how much>]"
playerpoint:
use: true
currency: "PP"lang: EN
permission:
use: zAuctionHouse.use
sell: zAuctionHouse.sell
log: true
#Log qui seront dans la console
discord:
use: false
channelID: "5645646464"
botToken: "placeyoubottoken"
botPlay: "zAuctionHouse V%version%"
messages:
#Pour les messages vous allez pouvoir mettre:
# %player% pour récupérer le joueur
# %amount% pour récupérer le nombre d'item mis en vente
# %item% pour récupérer le nom de l'item mis en vente
# %price% pour récupérer le prix de l'item mis en vente
# %name% pour récupérer le nom de l'item mis en vente
# %enchant% pour récupérer l'enchantement de l'item mis en vente
tile: "none"
#Mettre "none" pour ne pas mettre de tile
fields:
1:
tile: "Sale"
message: "Player **%player%** just added x%amount% %item% for **%price%**$"
inline: false
2:
tile: "Enchantment"
message: "Item enchantment: **%enchant%**"
inline: false
displayEnchantisNull: false
footer: "zAuctionHouse"
#Mettre "none" pour ne pas mettre de footer
items:
currency: "$"
maxSell:
5: zAuctionHouse.maxsell.5
10: zAuctionHouse.maxsell.10
300: zAuctionHouse.maxsell.15
minPrice: 5
maxPrice: 1000000
expireTime: 24
#En heures
bannedItems:
- "BEDROCK"
sellInGamemonde: true
taxe: 0.0
#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par
#le pourcentage que vous avez mis.
#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$
#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by
#the percentage you put in.
#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90
gui:
mainMenu:
name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"
previousPage:
name: "&6» &ePrevious"
item: ARROW
nextPage:
name: "&6» &eNext"
item: ARROW
information:
name: "&6» &eInformations"
item: BOOK
lore:
- "&6» &eItems&7: &6%item%"
- "&6» &eHow to sell&7: &6/ah sell <price>"
expireButton:
name: "&6» &eExpired Items"
item: BOOK
lore:
- "&6» &eYou have &6%item% &eitems expired"
buyingButton:
name: "&6» &eBuying Items"
item: BOOK
lore:
- "&6» &eYou have &6%item% &eitems bought"
item:
lore:
- "&7&m------------------------------"
- ""
- "&6» &eSeller&7: &6%seller%"
- "&6» &ePrice&7: &6%price%"
- "&6» &eId&7: &6%id%"
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to buy"
- ""
- "&7&m------------------------------"
lorePlayer:
- "&7&m------------------------------"
- ""
- "&6» &eSeller&7: &6%seller%"
- "&6» &ePrice&7: &6%price%"
- "&6» &eId&7: &6%id%"
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to recover"
- ""
- "&7&m------------------------------"
expireMenu:
name: "&6» &eExpire Items"
back:
name: "&cBack"
item: NETHER_STAR
item:
lore:
- "&7&m------------------------------"
- ""
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to recover"
- ""
- "&7&m------------------------------"
buyMenu:
name: "&6» &eBuying Items"
item:
lore:
- "&7&m------------------------------"
- ""
- "&6» &eExpires in&7: &6%time%"
- "&6» &eClick to recover"
- ""
- "&7&m------------------------------"
buy: "&aBuy"
remove: "&aRemove"
back: "&cRetour"
guiRemove: "§6» §aRemove"
guiBuy: "§6» §aBuy"
category:
use: true
name: "&6» &eCategories"
mainButton:
name: "&6» &eChoose a category"
item: BOOK
lore:
- "&6» &eChoose a category !"
blocks:
name: "&6» &eCategory&7: &6Blocks"
menuName: "Blocks"
item: DIRT
lore:
- "&6» &eClick to open this category"
weapons:
name: "&6» &eCategory&7: &6Weapons"
menuName: "Weapons"
item: DIAMOND_SWORD
lore:
- "&6» &eClick to open this category"
tools:
name: "&6» &eCategory&7: &6Tools"
menuName: "Tools"
item: IRON_PICKAXE
lore:
- "&6» &eClick to open this category"
miscellaneous:
name: "&6» &eCategory&7: &6Miscellaneous"
menuName: "Misc"
item: BOOK
lore:
- "&6» &eClick to open this category"
potions:
name: "&6» &eCategory&7: &6Potions"
menuName: "Potions"
item: POTION
lore:
- "&6» &eClick to open this category"
mainMenu:
name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"
commandSyntaxe:
sell: "/hdv sell <price>[P] [<how much>]"
playerpoint:
use: true
currency: "PP"
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