zAuctionHouse

Pilouu

Membre 🏅
Level 2

Torrents Stats

Messages
17
J'aime
37
Trophées
41
Inscrit
21 Novembre 2020
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
Pas mal !
 

ZiolaBleu

Membre 🏅
Level 1

Torrents Stats

Messages
5
J'aime
0
Trophées
5
Inscrit
6 Décembre 2020
Is it up to date? All the published plugins I have tried are out of date.

Community-verified icon
 

ZiolaBleu

Membre 🏅
Level 1

Torrents Stats

Messages
5
J'aime
0
Trophées
5
Inscrit
6 Décembre 2020
[QUOTE = "Anima's Leak, post: 163883, member: 1311"]
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Supported versions
⚒1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X⚒

Plugin download
[<b> Hidden content </b>]

[SPOILER = "Plugin previews"]lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée[/ SPOILER]
⚒ Features ⚒


⚒ You need Vault ⚒

Config.YML below
[SPOILER = "Code YAML"] [CODE = yaml] lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log which will be in the console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V% version%"

messages:



# For the messages you will be able to put:

#% player% to recover the player

#% amount% to recover the number of items offered for sale

#% item% to retrieve the name of the item offered for sale

#% price% to recover the price of the item on sale

#% name% to retrieve the name of the item offered for sale

#% enchant% to recover the enchantment of the item on sale



tile: "none"

#Set "none" to not put a tile



fields:

1:

tile: "Sale"

message: "Player **% player% ** just added x% amount%% item% for **% price% ** $"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **% enchant% **"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

# Put "none" to not put a footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#In hours

bannedItems:

- "BEDROCK"

sellInGamemonde: true

tax: 0.0

#How does the tax work? You all just need to put in a number and the price the seller will receive will be divided by

#the percentage you set.

# For example, you put a tax at 10.0, so it will be 10%, if you sell an item for 100 $ you will receive only 90 $



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $ 100 you will receive only $ 90



mistletoe:

mainMenu:

name: "& 6" & eHDV & 7 (& a% p% & 7 / & a% mp% & 7) "

previousPage:

name: "& 6" & ePrevious "

item: ARROW

nextPage:

name: "& 6" & eNext "

item: ARROW

information:

name: "& 6" & eInformations "

item: BOOK

lore:

- "& 6" & eItems & 7: & 6% item% "

- "& 6" & eHow to sell & 7: & 6 / ah sell <price> "

expireButton:

name: "& 6" & eExpired Items "

item: BOOK

lore:

- "& 6" & eYou have & 6% item% & eitems expired "

buyingButton:

name: "& 6" & eBuying Items "

item: BOOK

lore:

- "& 6" & eYou have & 6% item% & eitems bought "

item:

lore:

- "& 7 & m ------------------------------"

- ""

- "& 6" & eSeller & 7: & 6% seller% "

- "& 6" & ePrice & 7: & 6% price% "

- "& 6" & eId & 7: & 6% id% "

- "& 6" & eExpires in & 7: & 6% time% "

- "& 6" & eClick to buy "

- ""

- "& 7 & m ------------------------------"

lorePlayer:

- "& 7 & m ------------------------------"

- ""

- "& 6" & eSeller & 7: & 6% seller% "

- "& 6" & ePrice & 7: & 6% price% "

- "& 6" & eId & 7: & 6% id% "

- "& 6" & eExpires in & 7: & 6% time% "

- "& 6" & eClick to recover "

- ""

- "& 7 & m ------------------------------"

expires Menu:

name: "& 6" & eExpire Items "

back:

name: "& cBack"

item: NETHER_STAR

item:

lore:

- "& 7 & m ------------------------------"

- ""

- "& 6" & eExpires in & 7: & 6% time% "

- "& 6" & eClick to recover "

- ""

- "& 7 & m ------------------------------"

buyMenu:

name: "& 6" & eBuying Items "

item:

lore:

- "& 7 & m ------------------------------"

- ""

- "& 6" & eExpires in & 7: & 6% time% "

- "& 6" & eClick to recover "

- ""

- "& 7 & m ------------------------------"

buy: "& aBuy"

remove: "& aRemove"

back: "& cReturn"

guiRemove: "§6» §aRemove "

guiBuy: "§6" §aBuy "

category:

use: true

name: "& 6" & eCategories "

mainButton:

name: "& 6" & eChoose a category "

item: BOOK

lore:

- "& 6" & eChoose a category! "

blocks:

name: "& 6" & eCategory & 7: & 6Blocks "

menuName: "Blocks"

item: DIRT

lore:

- "& 6" & eClick to open this category "

weapons:

name: "& 6" & eCategory & 7: & 6Weapons "

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "& 6" & eClick to open this category "

tools:

name: "& 6" & eCategory & 7: & 6Tools "

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "& 6" & eClick to open this category "

miscellaneous:

name: "& 6" & eCategory & 7: & 6Miscellaneous "

menuName: "Misc"

item: BOOK

lore:

- "& 6" & eClick to open this category "

potions:

name: "& 6" & eCategory & 7: & 6Potions "

menuName: "Potions"

item: POTION

lore:

- "& 6" & eClick to open this category "

mainMenu:

name: "& 6" & e% category% & 7 (& a% p% & 7 / & a% mp% & 7) "



commandSyntax:

sell: "/ hdv sell <price> [P] [<how much>]"



playerpoint:

use: true

currency: "PP" lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log which will be in the console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V% version%"

messages:



# For the messages you will be able to put:

#% player% to recover the player

#% amount% to recover the number of items offered for sale

#% item% to retrieve the name of the item offered for sale

#% price% to recover the price of the item on sale

#% name% to retrieve the name of the item offered for sale

#% enchant% to recover the enchantment of the item on sale



tile: "none"

#Set "none" to not put a tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/ hdv sell <price> [P] [<how much>]"



playerpoint:

use: true

currency: "PP" [/ CODE] [/ SPOILER]​
[/ QUOTE]
 

extaniii

l'Accru 🥇
Level 1

Torrents Stats

Messages
54
J'aime
10
Trophées
142
Inscrit
25 Mars 2020
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
merci
 

addylox

l'Affirmé 🥈
Level 2

Torrents Stats

Messages
8
J'aime
1
Trophées
86
Inscrit
5 Juillet 2019
Merci bro tu gère je t'aime trop
 

a2xlpcl

Membre 🏅

Torrents Stats

Messages
1
J'aime
0
Trophées
5
Inscrit
9 Septembre 2021
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

menu.gif
buy_menu.gif

buy.gif

remove.gif

sell.gif

categories.gif

discord.gif
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
qke vnrb
 

TekaAK

Master 🏆
Level 1

Torrents Stats

Messages
62
J'aime
2
Trophées
186
Inscrit
25 Octobre 2017
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

menu.gif
buy_menu.gif

buy.gif

remove.gif

sell.gif

categories.gif

discord.gif
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
merci
 

Lelitdekylian

l'Accru 🥇
Level 1

Torrents Stats

Messages
114
J'aime
6
Trophées
125
Inscrit
16 Novembre 2020
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

menu.gif
buy_menu.gif

buy.gif

remove.gif

sell.gif

categories.gif

discord.gif
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
merci vremant pour le plugin
 

TomLebg

Membre 🏅

Torrents Stats

Messages
21
J'aime
0
Trophées
44
Inscrit
20 Mars 2022
vraiment nice

e ee e er zertg dfgdf gdfgdfgdfg
 

alphagame77

l'Actif 🥉

Torrents Stats

Messages
2
J'aime
1
Trophées
46
Inscrit
4 Juillet 2021
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
sdfsdfsdfsdfsdfsd
 
Haut Bas