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- 21 Novembre 2020
Pas mal !zAuctionHouse
a simple and easy-to-use sales Auction House plugin
Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒
Téléchargement du plugin
[<b>Contenu masqué</b>]
⚒ Features ⚒lien ou image suppriméelien ou image supprimée
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- SQLite storage
- Edit messages, fr and en
- Items blacklist
- Listing expire and buy item
- Purchase and remove confirmation
- PlayerPoint https://dev.bukkit.org/projects/playerpoints
- Remove player item (if you are an admin)
⚒ Vous avez besoin de Vault ⚒
Config.YML ci-dessous
YAML:lang: EN permission: use: zAuctionHouse.use sell: zAuctionHouse.sell log: true #Log qui seront dans la console discord: use: false channelID: "5645646464" botToken: "placeyoubottoken" botPlay: "zAuctionHouse V%version%" messages: #Pour les messages vous allez pouvoir mettre: # %player% pour récupérer le joueur # %amount% pour récupérer le nombre d'item mis en vente # %item% pour récupérer le nom de l'item mis en vente # %price% pour récupérer le prix de l'item mis en vente # %name% pour récupérer le nom de l'item mis en vente # %enchant% pour récupérer l'enchantement de l'item mis en vente tile: "none" #Mettre "none" pour ne pas mettre de tile fields: 1: tile: "Sale" message: "Player **%player%** just added x%amount% %item% for **%price%**$" inline: false 2: tile: "Enchantment" message: "Item enchantment: **%enchant%**" inline: false displayEnchantisNull: false footer: "zAuctionHouse" #Mettre "none" pour ne pas mettre de footer items: currency: "$" maxSell: 5: zAuctionHouse.maxsell.5 10: zAuctionHouse.maxsell.10 300: zAuctionHouse.maxsell.15 minPrice: 5 maxPrice: 1000000 expireTime: 24 #En heures bannedItems: - "BEDROCK" sellInGamemonde: true taxe: 0.0 #Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par #le pourcentage que vous avez mis. #Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$ #How does the tax work? You all just have to put a number and the price the seller will receive will be divided by #the percentage you put in. #For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90 gui: mainMenu: name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)" previousPage: name: "&6» &ePrevious" item: ARROW nextPage: name: "&6» &eNext" item: ARROW information: name: "&6» &eInformations" item: BOOK lore: - "&6» &eItems&7: &6%item%" - "&6» &eHow to sell&7: &6/ah sell <price>" expireButton: name: "&6» &eExpired Items" item: BOOK lore: - "&6» &eYou have &6%item% &eitems expired" buyingButton: name: "&6» &eBuying Items" item: BOOK lore: - "&6» &eYou have &6%item% &eitems bought" item: lore: - "&7&m------------------------------" - "" - "&6» &eSeller&7: &6%seller%" - "&6» &ePrice&7: &6%price%" - "&6» &eId&7: &6%id%" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to buy" - "" - "&7&m------------------------------" lorePlayer: - "&7&m------------------------------" - "" - "&6» &eSeller&7: &6%seller%" - "&6» &ePrice&7: &6%price%" - "&6» &eId&7: &6%id%" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to recover" - "" - "&7&m------------------------------" expireMenu: name: "&6» &eExpire Items" back: name: "&cBack" item: NETHER_STAR item: lore: - "&7&m------------------------------" - "" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to recover" - "" - "&7&m------------------------------" buyMenu: name: "&6» &eBuying Items" item: lore: - "&7&m------------------------------" - "" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to recover" - "" - "&7&m------------------------------" buy: "&aBuy" remove: "&aRemove" back: "&cRetour" guiRemove: "§6» §aRemove" guiBuy: "§6» §aBuy" category: use: true name: "&6» &eCategories" mainButton: name: "&6» &eChoose a category" item: BOOK lore: - "&6» &eChoose a category !" blocks: name: "&6» &eCategory&7: &6Blocks" menuName: "Blocks" item: DIRT lore: - "&6» &eClick to open this category" weapons: name: "&6» &eCategory&7: &6Weapons" menuName: "Weapons" item: DIAMOND_SWORD lore: - "&6» &eClick to open this category" tools: name: "&6» &eCategory&7: &6Tools" menuName: "Tools" item: IRON_PICKAXE lore: - "&6» &eClick to open this category" miscellaneous: name: "&6» &eCategory&7: &6Miscellaneous" menuName: "Misc" item: BOOK lore: - "&6» &eClick to open this category" potions: name: "&6» &eCategory&7: &6Potions" menuName: "Potions" item: POTION lore: - "&6» &eClick to open this category" mainMenu: name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)" commandSyntaxe: sell: "/hdv sell <price>[P] [<how much>]" playerpoint: use: true currency: "PP"lang: EN permission: use: zAuctionHouse.use sell: zAuctionHouse.sell log: true #Log qui seront dans la console discord: use: false channelID: "5645646464" botToken: "placeyoubottoken" botPlay: "zAuctionHouse V%version%" messages: #Pour les messages vous allez pouvoir mettre: # %player% pour récupérer le joueur # %amount% pour récupérer le nombre d'item mis en vente # %item% pour récupérer le nom de l'item mis en vente # %price% pour récupérer le prix de l'item mis en vente # %name% pour récupérer le nom de l'item mis en vente # %enchant% pour récupérer l'enchantement de l'item mis en vente tile: "none" #Mettre "none" pour ne pas mettre de tile fields: 1: tile: "Sale" message: "Player **%player%** just added x%amount% %item% for **%price%**$" inline: false 2: tile: "Enchantment" message: "Item enchantment: **%enchant%**" inline: false displayEnchantisNull: false footer: "zAuctionHouse" #Mettre "none" pour ne pas mettre de footer items: currency: "$" maxSell: 5: zAuctionHouse.maxsell.5 10: zAuctionHouse.maxsell.10 300: zAuctionHouse.maxsell.15 minPrice: 5 maxPrice: 1000000 expireTime: 24 #En heures bannedItems: - "BEDROCK" sellInGamemonde: true taxe: 0.0 #Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par #le pourcentage que vous avez mis. #Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$ #How does the tax work? You all just have to put a number and the price the seller will receive will be divided by #the percentage you put in. #For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90 gui: mainMenu: name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)" previousPage: name: "&6» &ePrevious" item: ARROW nextPage: name: "&6» &eNext" item: ARROW information: name: "&6» &eInformations" item: BOOK lore: - "&6» &eItems&7: &6%item%" - "&6» &eHow to sell&7: &6/ah sell <price>" expireButton: name: "&6» &eExpired Items" item: BOOK lore: - "&6» &eYou have &6%item% &eitems expired" buyingButton: name: "&6» &eBuying Items" item: BOOK lore: - "&6» &eYou have &6%item% &eitems bought" item: lore: - "&7&m------------------------------" - "" - "&6» &eSeller&7: &6%seller%" - "&6» &ePrice&7: &6%price%" - "&6» &eId&7: &6%id%" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to buy" - "" - "&7&m------------------------------" lorePlayer: - "&7&m------------------------------" - "" - "&6» &eSeller&7: &6%seller%" - "&6» &ePrice&7: &6%price%" - "&6» &eId&7: &6%id%" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to recover" - "" - "&7&m------------------------------" expireMenu: name: "&6» &eExpire Items" back: name: "&cBack" item: NETHER_STAR item: lore: - "&7&m------------------------------" - "" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to recover" - "" - "&7&m------------------------------" buyMenu: name: "&6» &eBuying Items" item: lore: - "&7&m------------------------------" - "" - "&6» &eExpires in&7: &6%time%" - "&6» &eClick to recover" - "" - "&7&m------------------------------" buy: "&aBuy" remove: "&aRemove" back: "&cRetour" guiRemove: "§6» §aRemove" guiBuy: "§6» §aBuy" category: use: true name: "&6» &eCategories" mainButton: name: "&6» &eChoose a category" item: BOOK lore: - "&6» &eChoose a category !" blocks: name: "&6» &eCategory&7: &6Blocks" menuName: "Blocks" item: DIRT lore: - "&6» &eClick to open this category" weapons: name: "&6» &eCategory&7: &6Weapons" menuName: "Weapons" item: DIAMOND_SWORD lore: - "&6» &eClick to open this category" tools: name: "&6» &eCategory&7: &6Tools" menuName: "Tools" item: IRON_PICKAXE lore: - "&6» &eClick to open this category" miscellaneous: name: "&6» &eCategory&7: &6Miscellaneous" menuName: "Misc" item: BOOK lore: - "&6» &eClick to open this category" potions: name: "&6» &eCategory&7: &6Potions" menuName: "Potions" item: POTION lore: - "&6» &eClick to open this category" mainMenu: name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)" commandSyntaxe: sell: "/hdv sell <price>[P] [<how much>]" playerpoint: use: true currency: "PP"